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Reflections | Conversation Design

Reflections | Voice User Interface Design

I designed a new voice user interface to help users with mental health and answer the question: “Can talking to a robot really help?”

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My Role: UX Designer, UX Research, Video Editor

Design Focus: Conversation Design

Deliverables: Storyboard, Decision Tree, Interactive Prototype Demo

Research & Design Tools: Pen& Paper, Google Sheets, InVision, Keynote, Miro, Sketch

Research Methods: Secondary Research, Subject Matter Expert Interview, Directed Storytelling, Usability Testing

 
 

Project Summary

Problem:

Users struggle with both maintaining mental health and detaching from their mobile devices.  With more wellness apps being available, it makes it harder to decrease screen time.

Solution:

With the adoption of voice assistants in the home, these tools could be leveraged to tackle this problem.  A voice user interface would help users with self-reflection, all without having to input data on a mobile device.

Results: 

In this project, I designed a new voice user interface to help users with mental health and answer the question: “Can talking to a robot really help?”

 
 

Affinity Diagram of research participant interviews

 
 
1 in 5 adults in the United States live with mental illness (46.6 million in 2017)
— National Institute of Mental Health
 
 
 

The Challenge:

  • Understand the users and the challenges the user is facing in the mental health space.

  • Learn what comparable applications are doing in the space, what features are being leveraged, and what features I could potentially leverage in a new design.

  • Understand how users are interacting with digital assistants, the current user path, the pain points, and the areas of opportunity.

  • Design a new voice user interface that helps users with mental health, by creating moments of self-reflection.

 
 

Usability Testing Protocols and Prototypes of three different user paths

 
 
Americans spend on average 5.4 hours on their mobile phones daily.
— ZD Net
 
 
 

The Approach:

Secondary Research, Competitive Analysis:

To gain insights on the mental health space by researching mental health organizations, digital and non-digital mental health Tools, and other published articles.

Interviews & Subject Matter Expert Interview:

To understand how users are interacting with digital assistants, the current user path, the pain points, and the areas of opportunity.

Prototyping:

To illustrate three different user paths based on the recommendations of the research participants.

Usability Testing:

To gain insights on the pain points and areas of opportunity for the three prototypes.

Interactive Prototyping & Presentation:

To communicate my findings and recommendations for the project.

 
 

Responsive section of the Voice User Interface

 
 
Nearly half of all Americans use digital assistants.
— Pew Research Center
 
 
 

The Results:

  • There are a lot of wellness apps in the space, if want to meditate for an hour, that app already exists.

  • Users who use digital assistants love digital assistants.  They are looking for new ways to leverage them in their day-to-day lives.

  • While talking to digital assistants, people know they are not talking to a human, but it is still important that it cares.

  • Different users wanted different things.  The voice user interface had to be responsive to how the user was feeling.

 
 
 
 
Studies show ‘turning inward’ can strengthen our emotional intelligence, which can make it easier for us to cope with life’s challenges.
— Healthline.com
 
 
 

Final Thoughts:

Asking yourself three questions a day can be a powerful experience. It can be life-changing. I believe that my voice user interface can create moments of self-reflection and is one digital tool that can help improve your mental health.

 
 

Interactive Prototype Demo