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EmMe | Multi-Touchpoint Strategy

EmMe | Multi-touchpoint Strategy

We designed a multi-touchpoint strategy to increase mental health awareness, support college athletes with their mental health, and provide digital and non-digital tools, to increase the adoption of EmMe.

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 Client: EmMe

My Role: UX Designer, UX Researcher, UX Strategist, Video Editor

My Team: Aaron Hiltz, Samilee Moody, Antonio Perez-Cajina

Design Focus: Multi-Touchpoint Strategy

Research & Design Tools: Pen & Paper, iMovie, InVision, Sketch, Google Docs, Google Slides

Research Methods: Secondary Research, Competitive Analysis, Subject Matter Expert Interview

Deliverables: Interactive Prototype, Touchpoint Strategy Map, Video Presentation

 
 

Project Summary:

Problem: 

EmMe is a mobile application that helps college athletes monitor their mental health. The app intends to help users to gain visibility in behavioral patterns and to facilitate positive changes. As EmMe prepares for the next phase of its launch, they have identified a lack of adoption.

Solution:

Increase adoption by building upon the trusted relationship between coaches and college athletes, while providing digital and non-digital tools to help support their mental health.

Results:

In this project, we designed a multi-touchpoint strategy to increase mental health awareness, support college athletes with their mental health, and provide digital and non-digital tools, to increase the adoption of EmMe.

 
 

Storyboards for multi-touchpoint strategy presentation

 
 
In 2018, researchers who surveyed almost 14,000 first-year college students (in eight countries) found that 35 percent struggled with a mental illness, particularly depression or anxiety.
— American Psychological Association
 
 
 

The Challenge:

  • Understand the users and the challenges the user is facing as a college athlete.

  • Learn what comparable applications are doing in the space, what features are being leveraged, and what features we could potentially leverage in a new design.

  • Understand what mental health resources were available from colleges and universities while considering HIPAA compliance.

  • Design a multi-touchpoint strategy to increase the adoption of EmMe.

 
 

Daily Reflections: Reminder

Daily Reflections: 1 to 5 Scale

Daily Reflections: Goals

Daily Reflections: Chat/Share/Save

1-2-1: Reminder

1-2-1: Calendar

1-2-1: Available Time Slots

1-2-1: Available Time Slots

1-2-1: Book Coaching Session

 
 

The Approach:

Secondary Research, Competitive Analysis:

To gain insights on college athletes and mental health by researching mental health organizations, college and university health services, digital and non-digital mental health tools, and other published articles.

Subject Matter Expert Interview:

To gain insights on how medical professionals work with college athletes to support their mental health, what approaches are being leveraged, and what approaches I could potentially leverage in a new design.

 
 

Editing the video presentation

 
 
If I can get these youth athletes thinking a little more about it... about how their level of anxiety prior to performance impacts their performance, impacts their heart rate, impacts muscle tension...
— Joana, Subject Matter Expert
 
 
 

The Results:

A multi-touchpoint strategy plan

1. Mental Health Awareness: To increase the visibility of the problem

  • Onboarding of Mental Health Professional

  • Staff Training

  • Student Orientation

2. Program Adoption: To provide a system of support

  • Sign-up

  • Set Personal Goals

3. Mental Behaviors: To provide tools to support mental health

  • Daily Challenges

  • Daily Reflections

4. Seeking Help: To follow-up and provide additional tools to support mental health

  • Chat with Professional

  • Community Discussion

  • Staff/Student 1-2-1

 
 

User Touchpoint Strategy Map

 
 

Final Thoughts: 

There are multiple challenges facing college athletes and their mental health.  A mobile application is one tool that can help, but there is no substitution for the trust relationship between a coach and college athlete.

 
 

Video Presentation